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Combat Tops Rules v1.0 16/11/2017
#1
Star 
Soon will be posted the rules for Combat Tops gameplay
#2
FORMAT

1.0 - Gameplay in a 1-on-1 tournament shall be run in a double round robin format with an initial round robin practise round to familiarise all competitors. This will ensure equality and fairness for all players regardless of the number of entrants, odd or even. See below diagrams for round by round fixtures.
1.1 - The first round of fixtures shall be a practice round. No scores shall be awarded for this round
1.2 - The second and third rounds of fixtures shall count for scoring
1.3 - Time permitting, competitors may continue to battle each other after the scored rounds have been run, if any competitors have left then the fixtures shall be re-sorted to accommodate for the remaining numbers of competitors to remain fairness.
2.0 - For each round, each player will play 5 matches against the opposing competitor, scoring for each match
3.0 - At the beginning of each tournament players will be given a number which corresponds with their place in the fixture list. This can be decided at random or by favoured number, however it is suggested to use the order registrants booked in to speed the process up as it does not matter what number you have.
#3
SCORING: 1-on-1 Tournament

1.0 - Scoring in a 1-on-1 tournament shall be based upon the score for each battle added to the players total for that event
1.1 - At the start of a tournament all players will start with 0 points
1.2 - A win gives 3 points to the winner
1.3 - A draw gives 2 points to each player
1.4 - A loss gives 1 point to the loser
1.5 - A no start gives 0 points to the non-starter
2.0 - The winner is the player with the largest total score after all of the rounds have been run
2.1 - In the event of a tied score, the player with the single highest score will be placed higher, if both highest scores are the same then the second highest score of each player will be counted, then the third and so on until a higher single score is found.
2.2 - In the event of all scores between two players equalling each other both players will take the same final position but will receive the lower position of the tied positions: e.g. a tie for 2nd and 3rd will give both players 3rd place, 4th place will retain 4th place and so on.
#4
PLAYER RANKINGS

1.0 - After a tournament has finished players will be given a rating, this is designed to reflect the ability of the competitor to allow competitors to see their progress.
1.1 - The winner shall take an ability rating of 100%
1.2 - All subsequent players shall take an ability rating of less than 100% as calculated from the winner's score and their own: e.g. the winner scores 54points and 2nd place scores 52 points, 2nd place's score will be calculated as 52 divided by 54 times 100 to give an ability of 96%, and so on for all competitors.
#5
WINNING CONDITIONS

1.0 - A player may win by the following conditions
1.1 - Be the last top to be spinning
1.2 - Be the only top left in the stadium
1.3 - In the event of both tops leaving the stadium simultaneously a draw shall be declared in the fairness of not being able to judge accurately who touched the surrounding environment first should the surrounding environment not be symmetrical
2.0 - A tie condition can be caused by the following conditions
2.1 - Both tops simultaneously cease to be spinning
2.2 - Both tops simultaneously leave the stadium
3.0 - A loss condition can be caused by the following conditions
3.1 - Your top ceases to be spinning whilst another top is still spinning
3.2 - Your top leaves the stadium whilst another top is still within the stadium
4.0 - A no start condition is defined as someone who is not ready for their match when the referee asks them to be ready. Each competitor then has 5 minutes to get ready during this time otherwise the player not ready after this time will forfeit and score 0 points.
4.1 - A player may forfeit a match within the 5 minutes of informing the referee they are not ready to speed up the process
5.0 - A top still spinning is defined as a top where all of the outermost profile is still able to make a full revolution in less than 3 seconds.
5.1 - A top not spinning is defined as a top where all of the outermost profile is no longer able to complete a full revolution in less then 3 seconds. This is to make  clear a technicality on any moving parts or gyroscopes that complete the top that remain spinning after the top is clearly unable to function as a spinning top any longer.
6.0 - A referee is defined as someone who overseas a match between other players. They may be a player from the same tournament or an independent person as long as they clearly understand the ruling and provide a fair and unbiased ruling
6.1 - If either player has a concerned and serious belief the referee is ruling in an unfair manner then the match can be re-run with a new referee for the remainder of that match.
6.2 - If the referee cannot decide a clear winner the competitors are allowed to agree the match result.
6.3 - If the referee or competitors cannot agree on the match result then a draw shall be declared
#6
SCORING: Player XP

1.0 - All players will start with an XP score of 0
1.1 - Players will gain XP points after competing in tournaments. This is to show the experience of a player
1.2 - The XP gained after a tournament will be the player's score from that tournament: e.g. the player enters their first tournament and scores 54 points, they will gain 54 XP points
#7
DIMENSIONS

1.0 - The maximum outside diameter of any top before a match must not exceed 51mm
1.1 - The maximum outside diameter of any top after a match must not exceed 51mm
2.0 - The maximum height of any top before a match must not exceed 26mm at the launcher circumference
2.1 - The maximum height of any top after a match must not exceed 26mm at the launcher circumference
3.0 - The minimum height of any top before a match must not be less than 25mm at the launcher circumference
3.1 - The minimum height of any top after a match must not be less than 25mm at the launcher circumference
4.0 - The launcher circumference is defined as the zone of space the launcher mechanism connects to the top. The clearance diameter is to be a minimum of 31mm, anything above this face must not include any part of the top before and after a match
#8
MATERIALS

1.0 - Below is a list of materials permitted and recommended for each part of your combat top
1.1 - Sub parts may be fitted to each main component: e.g. fitment of bearings to part ##01
2.0 - Permitted materials for part ##01 are as follows
2.1 - SLS Printed Nylon
2.2 - ABS
2.3 - Stainless Steel (recommended material, other steel alloys are permitted)
2.4 - Aluminium alloys (recommended alloys are 6061, 6082 and 7075)
2.5 - Titanium alloys
3.0 - Permitted materials for part ##02 are as follows
3.1 - Only the standard part may be used. No modification or alteration is permitted with the exception of damage and general wear and tear
4.0 - Permitted materials for part ##03 are as follows
4.1 - Laser cut Stainless Steel alloys are only permitted
5.0 - Permitted materials for part ##04 are as follows
5.1 - SLS Printed Nylon materials are only permitted
6.0 - Permitted materials for part ##05 are as follows
6.1 - Laser cut Stainless Steel alloys are only permitted
7.0 - Miscellaneous component materials permitted are as follows.
7.1 - Miscellaneous materials are defined as bearings, ball bearings, fixings etc
7.2 - Ball bearings where used may be of Steel alloy or ceramic materials
7.3 - Bearings where used may be of Steel alloy or ceramic materials
7.4.0 - Fixings where used may be of Steel alloy (high tensile 10.9 or higher recommended), Aluminium alloy or Titanium alloy materials
7.4.1 - Fixings are defined as screws, nuts, washers, etc
#9
DECORATION

1.0 - All tops may be left undecorated if desired
1.1 - All tops may be decorated if desired by use of paint, stickers, engraving, etching, anodising, etc
1.2 - Any decorative design may be used, so long as it cannot be seen to be viewed as an offensive or controversial design


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